![Correct way how to add POM (Parallax Occlusion Mapping) or Bump Offset to existing Quixel material - Asset Creation - Unreal Engine Forums Correct way how to add POM (Parallax Occlusion Mapping) or Bump Offset to existing Quixel material - Asset Creation - Unreal Engine Forums](https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/9/e/a/9ea7b5a5a5e9561c9adb7599cd507816c2a44c18_2_690x362.png)
Correct way how to add POM (Parallax Occlusion Mapping) or Bump Offset to existing Quixel material - Asset Creation - Unreal Engine Forums
![Quantum Theory on Twitter: "Hacked some masked POM decals into #UnrealEngine for my Rome: Fantasy Pack I port. Loving some UE4. #gamedev https://t.co/FfsS5bjOig" / Twitter Quantum Theory on Twitter: "Hacked some masked POM decals into #UnrealEngine for my Rome: Fantasy Pack I port. Loving some UE4. #gamedev https://t.co/FfsS5bjOig" / Twitter](https://pbs.twimg.com/media/CqVLAL3WIAAwt1-.jpg)
Quantum Theory on Twitter: "Hacked some masked POM decals into #UnrealEngine for my Rome: Fantasy Pack I port. Loving some UE4. #gamedev https://t.co/FfsS5bjOig" / Twitter
![Proper way to rotate a POM (Parallax Occlusion Mapping) - Rendering - Epic Developer Community Forums Proper way to rotate a POM (Parallax Occlusion Mapping) - Rendering - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/5/c/e/5cedd2273ebfdb5ac544c9675639181e3c815986_2_1024x752.jpeg)