![Weird Light2D mask behaviour when using `light()` in shader · Issue #37515 · godotengine/godot · GitHub Weird Light2D mask behaviour when using `light()` in shader · Issue #37515 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/30960698/78243842-caae2f80-74e4-11ea-8c7c-8ab402ff53f1.png)
Weird Light2D mask behaviour when using `light()` in shader · Issue #37515 · godotengine/godot · GitHub
![Light 2D masking changes brightness on sprites with transparency [GLES3 only] · Issue #31824 · godotengine/godot · GitHub Light 2D masking changes brightness on sprites with transparency [GLES3 only] · Issue #31824 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/30960698/64062648-59726b00-cbe9-11e9-9021-b4ba79d106c2.png)
Light 2D masking changes brightness on sprites with transparency [GLES3 only] · Issue #31824 · godotengine/godot · GitHub
![Light2D mask switches its mask texture to the normal map texture of the Sprite it is lighting. · Issue #24157 · godotengine/godot · GitHub Light2D mask switches its mask texture to the normal map texture of the Sprite it is lighting. · Issue #24157 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/13004169/49452623-35b0fe80-f7ea-11e8-9186-f6b7c5c00236.gif)
Light2D mask switches its mask texture to the normal map texture of the Sprite it is lighting. · Issue #24157 · godotengine/godot · GitHub
![Is there a way to make the light2d node cast shadows that hide the things behind it? - Godot Engine - Q&A Is there a way to make the light2d node cast shadows that hide the things behind it? - Godot Engine - Q&A](https://sun1-84.userapi.com/MiGXWpOogW8SyTlOV445SwfZqwhxPMnFlnxOiA/JMM5vgm9sLg.jpg)